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Pool format

Rotation: rules and how to play

Lowest ball first, and each ball is worth its number. The pot is 120 points, so 61 wins.

Also called 61.

At a glance
Players2–4
Length15–30 minutes a game
EquipmentFull rack
DifficultyIntermediate

The object of the game

Score 61 points — more than half of the 120 on the table.

Setting up

  1. Rack all fifteen with the 1 at the apex, 2 and 3 in the back corners.
  2. Break hitting the 1 first.

The rules

Hit the lowest ball first

Same as nine-ball. Any ball pocketed on a legal stroke scores its own number, so the 15 is worth fifteen times the 1.

First to 61 wins

The maths is the appeal: with 120 points on the table, one big ball can swing a game, and you can win without pocketing the most balls.

How a night of this actually runs

It takes 2–4 and runs about 15–30 minutes a game, which is the number that decides whether it suits your room more than any rule in it does. You need full rack, and it sits at a intermediate level — so think about whether the weakest player in the room will still be enjoying it an hour in.

Compared with three strikes, the format this site is built around: that one takes any number of players, keeps everybody in the room for roughly two hours, and needs nothing but a rack and a way to count lives. Most of the games on this site are better as the game inside a night than as the shape of the night itself.

Is it any good in a bar?

Better than it gets credit for. The scoring keeps a weaker player interested because one lucky 15 is worth a lot, and games end cleanly. The bookkeeping is the obstacle.

Questions

How do you track the score?

Keep the pocketed balls in front of each player and add them up. Trying to hold it in your head is how rotation games end in arguments.

Run your next night on it

Free, and it runs a whole night — the strike engine, the TV display, the player QR card, who has paid and what the pot pays out. No ads on any plan.

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