Pool format
Three-strikes pool: rules and how to play
Everyone pays in, the order is scrambled, and you get one shot a turn. Miss and it is a strike. Three strikes and you are out. Last player standing takes the pot.
| Players | 3–24 |
|---|---|
| Length | 30–60 minutes |
| Equipment | Any table, a full rack, and something to track lives |
| Difficulty | Beginner |
The object of the game
Be the last player still in. You are not trying to clear the table or win a frame — you are trying to outlast everyone else, one shot at a time.
Setting up
- Everyone pays the buy-in. Nothing starts until the pot is complete, because chasing money mid-game is where these nights fall apart.
- Write down the names and scramble the order. Shuffle properly — going first is a real disadvantage, and people notice patterns.
- Rack all fifteen balls. The rack does not need to be in any particular order; many houses put the 8 in the middle out of habit.
- Give everyone three lives. Tally marks next to the name is the traditional method, and the reason the game is called what it is called.
The rules
One shot each
Play goes round in the scrambled order. On your turn you take exactly one shot. If you pocket a ball, nothing happens to you and the table passes on. If you do not, that is a strike, and the table passes on anyway. There is no running the table and no frames to win.
The break is free
Whoever breaks a new rack breaks, and then takes their shot. A dry break does not cost them anything. This is the most common house rule by a distance, and it is fair: the breaker is clearing the way for the person after them.
Three strikes and you are out
Collect three and you are done. You sit down, the rotation closes up over you, and play continues with everyone else. Some houses play five lives for a longer night with a small field.
Any ball counts
It is not a call-shot game. A ball in a pocket is a ball in a pocket, however it got there. Slop counts, combinations count, and the eight is just another ball unless your house says otherwise.
When the table runs out, re-rack
Pocket the last ball and whoever is next up racks and breaks. They get the free break like anyone else. Nobody's strikes reset.
Last one standing wins
When only one player has lives left, it is over. They take the pot, or the top share of it if you pay more than one place.
House variants
This is a folk game with no governing body, so the version below is the common one and these are the variants you will meet. The only real mistake is not saying which you are playing before the first break.
Scratch costs two
A scratch — the cue ball in a pocket or off the table — costs a second life on top of the missed shot. Widely played in UK pubs and it sharpens the game up considerably. Decide before the first break, never after somebody scratches.
Pot the black, gain a life
Pocket the 8 ball and you get a life back. It makes the game swingier and gives a player on two strikes something to aim at. The 8 then spots back up and play carries on.
Two in one shot, gain a life
Pocket two balls with one legal stroke and take a life back. Rarer than the black rule and rewards a genuinely good shot rather than a lucky one.
Keep shooting until you miss
Instead of one shot each, you stay at the table until you miss. Runs turn into real runs and a strong player can clear half a rack, which is either the appeal or the problem depending on your crowd. It makes the night considerably less even.
Five lives
With six players or fewer, three lives is over too quickly. Five keeps a small field going for a proper length of night.
How a night of this actually runs
It takes 3–24 and runs about 30–60 minutes, which is the number that decides whether it suits your room more than any rule in it does. You need any table, a full rack, and something to track lives, and it sits at a beginner level — so think about whether the weakest player in the room will still be enjoying it an hour in.
Is it any good in a bar?
The best bar tournament format there is, and it is not close. It handles any number of players, nobody is knocked out in the first five minutes, the skill gap matters less than in a bracket, and everybody stays in the room because their turn is always two minutes away. The only real weakness is bookkeeping, which is the entire reason this site exists.