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Pool format

Three-strikes pool: rules and how to play

Everyone pays in, the order is scrambled, and you get one shot a turn. Miss and it is a strike. Three strikes and you are out. Last player standing takes the pot.

Also called Killer, Three strikes and you're out, Last man standing.

At a glance
Players3–24
Length30–60 minutes
EquipmentAny table, a full rack, and something to track lives
DifficultyBeginner

The object of the game

Be the last player still in. You are not trying to clear the table or win a frame — you are trying to outlast everyone else, one shot at a time.

Setting up

  1. Everyone pays the buy-in. Nothing starts until the pot is complete, because chasing money mid-game is where these nights fall apart.
  2. Write down the names and scramble the order. Shuffle properly — going first is a real disadvantage, and people notice patterns.
  3. Rack all fifteen balls. The rack does not need to be in any particular order; many houses put the 8 in the middle out of habit.
  4. Give everyone three lives. Tally marks next to the name is the traditional method, and the reason the game is called what it is called.

The rules

One shot each

Play goes round in the scrambled order. On your turn you take exactly one shot. If you pocket a ball, nothing happens to you and the table passes on. If you do not, that is a strike, and the table passes on anyway. There is no running the table and no frames to win.

The break is free

Whoever breaks a new rack breaks, and then takes their shot. A dry break does not cost them anything. This is the most common house rule by a distance, and it is fair: the breaker is clearing the way for the person after them.

Three strikes and you are out

Collect three and you are done. You sit down, the rotation closes up over you, and play continues with everyone else. Some houses play five lives for a longer night with a small field.

Any ball counts

It is not a call-shot game. A ball in a pocket is a ball in a pocket, however it got there. Slop counts, combinations count, and the eight is just another ball unless your house says otherwise.

When the table runs out, re-rack

Pocket the last ball and whoever is next up racks and breaks. They get the free break like anyone else. Nobody's strikes reset.

Last one standing wins

When only one player has lives left, it is over. They take the pot, or the top share of it if you pay more than one place.

House variants

This is a folk game with no governing body, so the version below is the common one and these are the variants you will meet. The only real mistake is not saying which you are playing before the first break.

Scratch costs two

A scratch — the cue ball in a pocket or off the table — costs a second life on top of the missed shot. Widely played in UK pubs and it sharpens the game up considerably. Decide before the first break, never after somebody scratches.

Pot the black, gain a life

Pocket the 8 ball and you get a life back. It makes the game swingier and gives a player on two strikes something to aim at. The 8 then spots back up and play carries on.

Two in one shot, gain a life

Pocket two balls with one legal stroke and take a life back. Rarer than the black rule and rewards a genuinely good shot rather than a lucky one.

Keep shooting until you miss

Instead of one shot each, you stay at the table until you miss. Runs turn into real runs and a strong player can clear half a rack, which is either the appeal or the problem depending on your crowd. It makes the night considerably less even.

Five lives

With six players or fewer, three lives is over too quickly. Five keeps a small field going for a proper length of night.

How a night of this actually runs

It takes 3–24 and runs about 30–60 minutes, which is the number that decides whether it suits your room more than any rule in it does. You need any table, a full rack, and something to track lives, and it sits at a beginner level — so think about whether the weakest player in the room will still be enjoying it an hour in.

Is it any good in a bar?

The best bar tournament format there is, and it is not close. It handles any number of players, nobody is knocked out in the first five minutes, the skill gap matters less than in a bracket, and everybody stays in the room because their turn is always two minutes away. The only real weakness is bookkeeping, which is the entire reason this site exists.

Questions

Does a scratch cost a life even if you pocketed a ball?

Agree before the break. The most common answer is yes — a scratch is a foul, and fouling while pocketing is still fouling. The second most common is that the pot saves you. Either works; deciding at 10pm with money on the table does not.

Somebody turned up late. Can they join?

No, and this is not harsh. Three strikes is an elimination format, so a player starting fresh at rack four has a structural advantage over everyone carrying two strikes. Put them in the next one.

The cue ball has no shot at all. What now?

You shoot anyway and you probably take a strike. That is the game — the person before you may well have left it deliberately. Some houses allow one "pass" per night per player; most do not, because it slows everything down.

Two players are left and neither will take a risk.

Put a shot clock on it — thirty seconds — or play that a safety with no attempt to pocket counts as a miss. Both are better than watching two people roll the cue ball up and down the rail for twenty minutes.

Run it without the whiteboard

Put the names in, mark who paid, hit start. Two buttons after that, the order drawn fairly, and the pot worked out for you. Free, with no ads on any plan.

Start a night free