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Pool format

Seven-ball: rules and how to play

Nine-ball's shorter cousin, with each player restricted to one side of the table for the winning ball.

At a glance
Players2
Length5–8 minutes a game
EquipmentSeven balls, hexagonal rack
DifficultyIntermediate

The object of the game

Pocket the 7 ball in one of your three designated pockets.

Setting up

  1. Rack 1 through 7 in a hexagon with the 7 in the middle.
  2. The breaker's opponent chooses a side of the table; each player may only pocket the 7 on their own side.

The rules

Lowest first, 7 wins

Rotation rules apply. The 7 ends the game, but only in your three pockets.

The 7 in the wrong pocket is spotted

Put the 7 in your opponent's side and it goes back up, and your turn ends.

How a night of this actually runs

It takes 2 and runs about 5–8 minutes a game, which is the number that decides whether it suits your room more than any rule in it does. You need seven balls, hexagonal rack, and it sits at a intermediate level — so think about whether the weakest player in the room will still be enjoying it an hour in.

Compared with three strikes, the format this site is built around: that one takes any number of players, keeps everybody in the room for roughly two hours, and needs nothing but a rack and a way to count lives. Most of the games on this site are better as the game inside a night than as the shape of the night itself.

Is it any good in a bar?

A good short game and a rare one. Faster than nine-ball, and the side restriction adds a layer of tactics without slowing anything down.

Questions

Which pockets belong to which side?

Three a side, split down the long axis — two corners and one middle each. Agree out loud before the break; the middle pockets are what people get wrong.

Run your next night on it

Free, and it runs a whole night — the strike engine, the TV display, the player QR card, who has paid and what the pot pays out. No ads on any plan.

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